
Blue Devil’s Passages
Dainty. Palatable. Non-Constipating.
The only Game Preparation which is uninjurious to the digestion because of the slow measured absorption of rules and use of a singular icosahedron for resolution.
The only Game Preparation of agreeable taste to all palates, and an excellent substitute for Cod-Liver oil. Prescribed by eminent practitioners to lymphatic and scrofulous children; to adolescents for troubles associated with growth, amenorrhoea, etc.; to adults for asthma, syphilis, and female hysteria; and to all ages for chronic bouts of ennui.
Heed some of the many verifiable testimonials of those who have employed Passages to a great boon upon their well-being:
“After utilizing Passages for just a few days, eyes become bright, the cheeks glow with colour and life, movements are brisk, and there is a complete absence of weariness and depression—all without risk of splitting one’s personality.”
- Robert Louis Stevenson
“Just one phial is akin to a new accelerator that stimulates all round, that wakes you up for a time from the crown of your head to the tip of your great toe, and makes you go two—or even three—to everybody else's one.”
- Professor Gibberne
“Curative of all things uffish. There are games offered as substitutes which appear as mirror images of Passages but which are dangerous as a bandersnatch—be sure to ask for Passages by name.”
- Charles Lutwidge Dodgson
“C’est magnifique!”
- Jules Gabriel Verne
Passages is crafted by the skilled chemists of Blue Devil Games.
Lifetime supply now only $32.95!
Passages presents a new role-playing system that features:
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A single d20 for resolution of all conflicts.
- Only two kinds of checks: attribute checks and skill checks.
- Combat and grappling as skills.
- Classless, point-based character creation.
- Degrees of success and failure based on "spread."
But Passages is so much more than just a new rpg system, it's a fully realized literary campaign setting of the Victorian era. Take the helm of the Nautilus! Cross swords with the Scarlet Pimpernel! Match wits with the devious Professor Moriarty! Anything is possible in the world of Passages.
Game design by Justin D. Jacobson. Setting material by Richard Farrese. Art direction by Jennifer Rodgers. Layout and graphic design by Philip J. Reed.
Purchase Passages in print format at Indie Press Revolution.
Purchase Passages in pdf format format at RPG Now.
Download the Cast of Thousands supplements from RPG Now.
Count Dracula
Download the demo (including the table of contents and introduction, including a summary of the system) in pdf format here.
Download the character sheet in pdf format here:
Download “Spooring of the Jabberwock”, an introductory adventure, in pdf format here.
Reviews of Passages:
| RPG Pundit – The RPG Site – “Its ‘Sliders’ in the Victorian age. If you really dig the 19th century, you'll dig the game. It’s got lots of good little details and trivia about life in the Victorian era (society, etc), and the D20 system is a relatively good iteration: it’s very streamlined and yet still definitely D20, probably likely to appeal to both the D20 nuts and those who aren't so hot on the system.” |
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| Joseph Sala - RPGnet - 5/4, “The book is very well written, full of interesting details, and I admire how the overused d20 system has been adapted to fit the setting.” |
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| Chris “Crothian” Gath - EN World - 4 Stars,“Passages is a very creative role playing game. It will be great for lovers of Victorian age literature but can be appreciated by almost anyone.” |
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| Andrew Branstad - RPG Now - 5 Stars, “As a complete package of rules, setting, and flavor, Passages is almost perfect. It’s a top-notch, well-written book with good art, good mechanics, a clever idea to back it all up.” |
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| Paul Tevis - “Have Games, Will Travel” (podcast) - “It's a great look at what you can do with d20 ... A solid d20 reworking with a really intriguing setting.” |
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ou
can read about the development of Passages in our ongoing
design diary.
1) “Necessity
is the Mother of Invention” - Sometimes I read a book,
see a movie, or even encounter a new game and think to myself:
How the heck did they come up with that?
2)
“To
d20 or Not To d20” - So you've got a fancy new setting.
That's only half the battle. What system will you use?
3)
“To True20 or Not To True20” - Like a killer plot twist you never see coming, the publishing industry is never lacking for surprises.
4
) “Plotting the Course” - You have to know where you want to end up in order to figure out how to get there. When you’re creating a game, it’s called design goals.
5
) “The War to End Adjective Proliferation” -Improved, Supreme, Ultimate… Stop the madness!
6
) “Dude, What’s Your Damage” -Getting rid of those pesky “other” polyhedrals.
7
) “End of the Journey ... And the Beginning” -Like a great novel, it is often impossible to know where the journey will end....

“Cast of Thousands” artwork provided by AvatarArt. Character portraits that could hang in the Tate but only cost a farthing. Ask them about their special Passages promotion and mention Blue Devil Games. |